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Published on August 29, 2008 By Zoomba In Sins News

Today Stardock & Ironclad Games are proud to announce the first of several micro-expansion packs, for the award-winning Sins of a Solar Empire.  The first micro-expansion Sins of a Solar Empire: Entrenchment is currently in development and will be released late 2008 for $9.95 via Stardock’s Impulse digital distribution platform (www.impulsedriven.com).

Developed by Ironclad Games, Sins of a Solar Empire is a real-time strategy game that adds an extreme amount of depth normally only seen in turn-based releases. One of the highest ranking real-time strategy games of 2008, the title has sold over half a million copies and won several Editor’s Choice awards.

Specifically, Entrenchment promises to bring fans a Starbase defense platform for each race (extremely powerful and armored bases housing a variety of weapons and other upgrades capable of defending an entire planet), turret upgrades for each race to make them more powerful (not only stronger than the current versions, but also upgradable with long-range weapons), mine fields and a Subspace Inhibitor platform that will slow enemy ships within its range.

Ironclad has two additional micro-expansions in development as well. One of which adds new diplomacy features to the game and another that will add new technologies and ships.

The expansions are being developed to prevent fracturing of the multiplayer community. If both players have a given expansion pack installed, the features are available, but if one does not, the expansion pack features are disabled for that particular game.

You can pre-order the micro-expansion now for $9.95 directly from the Impulse Store.  Entrenchment is only available through Impulse.


Comments (Page 10)
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on Sep 20, 2008

When will the beta start, if there is one?

on Sep 22, 2008

I welcome the expansions.  I'm SP never MP (so my view is slanted I suppose).  I love the idea of better defenses.  I hope it will allow me to setup a defensive front in enemy territory, and also allow the enemy to better defend their production lines as well. It will also be nice to be able to trap those pesky fleeing ships. 

I'd also like to be able to buy defense from pirates instead of just offense.  Starbases will create turtles, but if I could rent 3 minutes of defense from the pirates, and hire them to guard a planet I select, while I go raid some enemy planets  --  I think that would provide the same kind of effect as starbases without it being a permanent defensive unit.

on Sep 23, 2008

as I have read that entrenchment is due for release in november and it will be my ** birthday please please please make the release date what a prezzie cant wait

on Oct 20, 2008

has anyone asked if we will have to re-mod our existing mods for these expansions or will they integrate, with the obvious exception of the added features??

 

edit: for those complaining about price: why don't you just mod yourself some starbases and whatnot.

then you wouldn't have to cough up.... $10! I'm not a real modder, so I won't complain.

 

edit #2: what? did I kill the thread? a whole week and no one...

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