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Published on August 29, 2008 By Zoomba In Sins News

Stardock announced today the Gamer’s Bill of Rights: a statement of principles that it hopes will encourage the PC game industry to adopt standards that are more supportive of PC gamers. The document contains 10 specific “rights” that video game enthusiasts can expect from Stardock as an independent developer and publisher that it hopes that other publishers will embrace. The Bill of Rights is featured on Stardock’s website (www.stardock.com) and is on prominent display in Stardock’s booth (1142) at the Penny Arcade Expo.

“As an industry, we need to begin setting some basic, common sense standards that reward PC gamers for purchasing our games,” stated Brad Wardell, president and CEO of Stardock Corporation. “The console market effectively already has something like this in that its games have to go through the platform maker such as Nintendo, Microsoft, or Sony. But on the PC, publishers can release games that are scarcely completed, poorly supported, and full of intrusive copy protection and then be stuck on it.”

Chris Taylor, CEO and founder of Gas Powered Games stated, “This is an awesome framework for the industry to aspire to, and ultimately so that we can provide our customers with the gaming experience that they have wanted for years, and really deserve.”

As an example of The Gamer’s Bill of Rights in action, Stardock instituted a policy of allowing users to return copies of The Political Machine purchased at retail to Stardock for a full refund if they found that their PC wasn’t sufficient to run the game adequately.

“The PC market loses out on a lot of sales because a significant percentage of our market has PCs that may or may not be adequate to run our games. Without the ability to return games to the publisher for a refund, many potential buyers simply pass on games they might otherwise have bought due to the risk of not being certain a game will work on their PC. The average consumer doesn’t know what ‘pixel shader 2.0 support’ means, for instance,” said Wardell.

According to Stardock, the objective of the Gamer’s Bill of Rights is to increase the confidence of consumers of the quality of PC games which in turn will lead to more sales and a better gaming experience.

The Gamer’s Bill of Rights:

  1. Gamers shall have the right to return games that don’t work with their computers for a full refund.
  2. Gamers shall have the right to demand that games be released in a finished state.
  3. Gamers shall have the right to expect meaningful updates after a game’s release.
  4. Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.
  5. Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer.
  6. Gamers shall have the right to expect that games won’t install hidden drivers or other potentially harmful software without their consent.
  7. Gamers shall have the right to re-download the latest versions of the games they own at any time.
  8. Gamers shall have the right to not be treated as potential criminals by developers or publishers.
  9. Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.
  10. Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.

Comments (Page 8)
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on Oct 04, 2008

I freaking love stardock. I really do. In fact not only that I want to marry stardock have kids with it and those kids to go on to lead sucessful and meaningful companies that support gamers.

Has anybody else noticed that EA broke most of these rules when they released spore? Stardock I may not truly love all your games but I still freaking love you as a company keep it up you guys the gamers want to see much much more from you guys

on Oct 07, 2008

The Escapist just published a very nice article on the basic topic at hand. The title of the article is "We the Gamers."

 

on Oct 10, 2008

In fact not only that I want to marry stardock have kids with it

Spawning babies. You'll have so many babies. 400 babies.

on Oct 11, 2008

MysticRhythms



Every time I hear this it seems like nothing but greed backed rationalization.

Consumer preference: Gamer A gets tired of a game, decides to sell it to gamer B, thus recouping something and Gamer B gets a lower price. Win-win for both consumers.

Corporate preference: Gamer A is tired of game so he should just throw it in the closet and get zero value returned and game B should pay full price. Lose-lose for both consumers. But win for the corporation. Two copies sold and only one being played. 

Didn't you get your money's worth when playing the game for hours and hours, the way I see it, a game that is fun to play has payed itself !

Not only that, developers/publishers who give in return a rock solid game, NEEDS to be backed up (certainly PC games !! ) to show others that there is still a profit IF you create a good game ! So, why would I sell a game for less money ? I'd recommend Gamer B to get the game aswell !!!

 

on Oct 18, 2008

JoHBe



Didn't you get your money's worth when playing the game for hours and hours, the way I see it, a game that is fun to play has payed itself !

Not only that, developers/publishers who give in return a rock solid game, NEEDS to be backed up (certainly PC games !! ) to show others that there is still a profit IF you create a good game ! So, why would I sell a game for less money ? I'd recommend Gamer B to get the game aswell !!!

 

 

People have always had the right to sell their used goods for whatever reason. Perhaps Stardock is moving in that direction. Note the interim update that Stardock has made to the "Bill of rights":

10. Gamers shall have the right to sell or transfer the ownership of a physical copy of a game they
own to another person.

https://www.stardock.com/about/newsitem.asp?id=1123

 

on Jul 16, 2010

Just so people realise what they mean by no updater is like when E.A DOWNLOADER HAS TO BE ON TO PLAY E.A GAMES!

 

sorry but i had to stress that point.

 

I tried to play Assassins creed 2 online for example and ubisoft had that same kind of system i had to be running their program same thing with settlers 7 as well it irritated me because it constantly checked my online and i couldn't use trainers or cheatengine etc. all kinds of ridiculous things when i just wanted to play in singleplayer and enjoy myself ontop of that it forces you to update every time instead of just staying with the version you have.

 

 

Whereas impulse you can download the game and never turn it on again and still run just fine.

 

Thats the Difference now if after reading this you still don't get the difference you are clearly incapable.

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