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I can't wait to play this
Published on October 10, 2008 By Zoomba In Sins News

Last night, Blair Fraser of Ironclad Games was on G4's X-Play talking up the upcoming Sins of a Solar Empire microexpansion; Entrenchment.  On the October 9th episode, they show off the first of three new Starbases, massive defensive platforms that will decimate all but the largest, most powerful fleets. 

Watch the video below to get all of the details, and a peek at the game in action.

 

 


Comments (Page 2)
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on Oct 11, 2008

Lordhood, i saw what you saw, if you pause the clip at 16 sec, i see 3 different ships i have no clue what they are.  One does look like a flatbed with tanks on the side with engines on the back, another ship in the distance has a star destroyer look, as it has a triangle look to it, and theres a smaller ship that i havent seen before either, it could be a colony frigate, but theres multiple of it.

on Oct 11, 2008

" had cap for the amount of visual point things for a weapon and that limit 10?"

The limit no longer exists for Starbases.

on Oct 11, 2008

Craig Fraser
" had cap for the amount of visual point things for a weapon and that limit 10?"

The limit no longer exists for Starbases.

 

Cool. How about ships continuing to move while in combat?

on Oct 11, 2008

cloud04
Lordhood, i saw what you saw, if you pause the clip at 16 sec, i see 3 different ships i have no clue what they are.  One does look like a flatbed with tanks on the side with engines on the back, another ship in the distance has a star destroyer look, as it has a triangle look to it, and theres a smaller ship that i havent seen before either, it could be a colony frigate, but theres multiple of it.

 

The clip from 0:16 is from the teaser trailer released long ago. It was WAY before the betas came out.

on Oct 12, 2008

LordHood365
and also did anybody notice in the opening scene thingy tht sort of thing tht looked like a reverse flatbed with fuel tanks on it? either im going crazy or thts some new stuff.

That's just a clip from an outdated trailer:

http://www.youtube.com/watch?v=e2Pv7TtV8js (also shows where the name and logo come from)

Those ships are actually early designs that just didn't make it into the final game.

on Oct 12, 2008

I think a lovely touch to the game (And a more realistic view on things) Would be fleet logistical support. Every fleet needs its oil tankers, ammunition ships and repair barges! When you upgrade your fleet cap, it takes a percentage away for 'fleet upkeep'. I think you should take this out alltogether, and make the player manualy do this. HAve him build tankers and ammunition ships and send them out in his fleets, or leave them stationed at planets as temporary 'repair stations'. I dont think making un-supported fleets run out of ammo, or fuel, is what should happen, more along the lines of:

A logistically supported fleet will gain advantages, especially over long distance fights. The logistical fleet will provide a home away from home.

A logistically unsupported fleet will be at a disadvantage, especially over long distance fights. Ammunition and fuel will be short stocked, which will lead to a 'rationing' of whatever the fleet has, which means less firepower output.

And in this, I think there will be a place for that tanker that was spotted in the vid

And the spikey thing at 2:43, what the hell is it? Also, the before mentioned 'cylindar' at 1:24  and another mysterious object at 4:24... Hehe.

 

Cant wait for the expansion!

on Oct 12, 2008

I think that the spikey thing is a mine, but I'm not sure. I might have found out what the wierd cylinders are. The Impulse page about Entrenchment says that one of the new features is a "Subspace Inhibitor - Slow enemy ships that pass within its range." I could be wrong, but that would be my guess for what the cylinder is.

on Oct 12, 2008

the spiky thign is a mine

on Oct 12, 2008

And the spikey thing at 2:43, what the hell is it? Also, the before mentioned 'cylindar' at 1:24 and another mysterious object at 4:24... Hehe.

I watched the video again, and I'm going to revise my prediction. I'm going say that the mysterious object at 4:24 is the Subspace Inhibitor, and that the cylinder is a mine-layer. The hole in the center of it almost looks like it could be where mines come out, but who knows?

on Oct 12, 2008

kyogre12

The hole in the center of it almost looks like it could be where mines come out, but who knows?

Ironclad and Stardock know.

on Oct 13, 2008

oops stuff up....

on Oct 13, 2008

After closer inspection, I think the object at 4:24 may actually just be debrees.... Remember you can focus and zoom in on them, which mught have been an accident in the making of this vid. Also, if you look closely, its spinning slowly, which would suggest anything other than a structure.... Debrees it is lol

on Oct 13, 2008

Hehe...yeah, that was a funny one. The recording was live, and I was trying to focus on a fighter, but they kept exploding on me 

on Oct 13, 2008

Hehe...yeah, that was a funny one. The recording was live, and I was trying to focus on a fighter, but they kept exploding on me

So the thing at 4:24 is debris?

on Oct 13, 2008

Spartan
No bad at all. If I had to pick something to quibble over, it would be the host's comment "we could get it for free..." I think he should have chose his words more carefully. Maybe he should have said something along the lines of: Something unscrupulous people may chose to take. It is not a big point nor a sharp one but one nonetheless.  

 

 

 

This REALLY annoyed me. "you can get the game for free" can be said about ANY game, that's the whole frickin' point of why Stardock doesn't use DRM, because DRM doesn't work.

Singling out that you can get this game for free implies that the anti-piracy measures on other games actually work and you can't get those for free - it really reveals a lot of ignorence in the gaming media.

 

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