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Epic Fantasy Turn-Based Strategy, Coming in 2010!
Published on November 4, 2008 By Zoomba In Elemental News

Stardock announced its next major PC game, Elemental: War of Magic today. Stardock, the company that has released such award-winning PC games such as Galactic Civilizations, Ironclad’s Sins of a Solar Empire and is nearing the release date of Gas Powered Games’ Demigod has set the retail launch date of Elemental: War of Magic (www.elementalgame.com) for the first quarter of 2010 at $49.95 with a public beta starting next Spring.

Like all Stardock titles, Elemental: War of Magic will include no on-disk DRM and will be available for re-download and updates through the Impulse digital distribution platform (www.impulsedriven.com) regardless of wherever it is purchased.

Elemental: War of Magic is set in a world filled with magic and ancient lore. As the ruler of your kingdom, you must expand your empire through a combination of magical power, military might, diplomatic skill, technological advancement and bold adventuring. Your worlds will be of your choosing, or players are free to create their own.

The story of Elemental: War of Magic begins with an immersive single player campaign with you being the only person in your kingdom with the ability to channel magic through mysterious shards of magic that are scattered across the world. These shards, a result of a tremendous cataclysm that occurred a century prior when powerful beings waged war across the world, are the source of much of the world’s magic.

With the powers of old now gone, you now hold the key to the use of magic in your land. As ruler of your land and a channeler of magic, you must decide how much of your power to imbue into your heroes as you build new cities, explore dungeons, perfect spells of ever-increasing power and negotiate with friends and foes alike. Other channelers in the world, whether they be of the race of Men, The Fallen or the Beasts, are also able to access magic and may not share your vision of the world.

Harnessing the technology of ImpulseReactor™, ground-breaking multiplayer modes include traditional skirmish modes as well as a persistent universe mode. Additionally, integrated modding support allows players to submit maps, items, creatures, races, technologies, spells, buildings, environments and much more from right within the game and become available to all players of the game seamlessly.

A public beta is scheduled for the second quarter of 2009. For more information, please visit www.stardock.com or www.elementalgame.com.


Comments (Page 1)
on Nov 04, 2008

Ok, consider this a first bug report. In the second screenshot, it should read Cavalry, not Calvary, unless you're training mounts shaped as a skull...

on Nov 04, 2008

WolfoxBR
Ok, consider this a first bug report. In the second screenshot, it should read Cavalry, not Calvary, unless you're traning mounts shaped as a skull...

Maybe they are...

on Nov 04, 2008

As far as the game goes, I guess I'll wait for more info. The idea looks very interesting, particularly the mod broadcasting.

on Nov 04, 2008

WolfoxBR
As far as the game goes, I guess I'll wait for more info. The idea looks very interesting, particularly the mod broadcasting.

 

Definitely.  Let SD do their thing and wait expectantly for the release (and the betas of course)

on Nov 04, 2008

Sweet! EWoM has its own forum now. The fact it is based on the Silmarillion has me really stoked for it to be honest. It was one of my favorite stories as a child - along with all the other JRRT stuff. I'm a big head on graphics but to be honest game play will always win the day. Let's hope it really rocks. I so miss MoM, MoO & SimC. Anyway I really like the artistic style. It has that 70's fantasy graphic art pen and ink visual quality to it, a very elegant touch if done right to be sure - at least for an old timer like myself. It puts me in mind of the images of Alan Lee, Darrell Sweet & John Howe and the old P&P modules. So far this is looking extremely promising. The forum and the website are also very spiffy as well. I hope you guys release a WB skin for this like Sins.

on Nov 04, 2008

Awesome! The ideas behind the game are amazing. Keep us updated as often as possible!

on Nov 04, 2008

WOW,

 

I'm speechless.

 

I think I am in love...

on Nov 04, 2008

Zoomba, I'm sorry but you suck at chosing cool screenshots:

 

on Nov 04, 2008

look might and magic esq, which if the 3rd one woul rock so much. the graphics look good but the gameplay would have to be right to make it work well lets wait and see.

on Nov 04, 2008

Vandenburg
Zoomba, I'm sorry but you suck at chosing cool screenshots

Indeed.

on Nov 04, 2008

screenshots look like crap

on Nov 04, 2008

screenshots look like crap
To each his own.  I really dig the style

on Nov 04, 2008

Phalnax811
screenshots look like crap

 

You know, your high level of discourse is really amazing. Dare I say you would be the leader of the trolls I've just disposed on the border of my magi-kingdom?

(Burning Hand, Meteorstrike, Flame, Flame, *swoooosh*)

on Nov 04, 2008

Vandenburg
Zoomba, I'm sorry but you suck at chosing cool screenshots

These are all early shots of the game which is very early in development still.

on Nov 04, 2008

Zoomba

Quoting Vandenburg, reply 8Zoomba, I'm sorry but you suck at chosing cool screenshots

These are all early shots of the game which is very early in development still.

 

Ah, sorry, you misunderstood me. What I meant was that the screenshot I've posted looks very nice and since fluff is always good for anouncements, you should have included that one. It wasn't meant as a statement about the art direction/quality of art at all.

 

Edit: I do like the art direction even in this early state. And I suck at being goofy, so'll better stop that then. :/