From technology to politics to video games; these are the random thoughts of a geek with too much time on his hands
How dare your game look better than mine!
Published on July 20, 2007 By Zoomba In WinCustomize News

Epic, the current king of 3D game engine technology, has had a great deal of success licensing its Unreal Engine platform to a multitude of game developers over the years.  Unreal Engine 3, the latest version, powers blockbuster titles such as Gears of War and Rainbow Six: Las Vegas, and will be the muscle behind upcoming titles like Bioshock and Unreal Tournament 3.  In general, licensing the technology while also using it to develop its own games has gone extremely well for Epic. 

You see, no matter what, Epic wins.  If an Epic title is a blockbuster, they rake in the dough, if a game that uses the Unreal Engine technology is a blockbuster, Epic rakes in the royalty dough.  Even if Epic ends up directly competing with another UE tech game, Epic wins. 

Well, the golden age may be coming to an end as a company licensing UnrealEngine 3 is very upset with Epic and its handling of contractual obligations.  Silicon Knights, developers of the upcoming next-generation title, Too Human, are angry over what they feel are contractual breaches; services and responsibilities Epic agreed to in the licensing contract that were not fulfilled. 

While game news isn't really the focus here, this news story is a very interesting look at IP and contractual obligations between a tech developer, and whoever licenses said technology.  Hit the link below to see the full report at Gamasutra.


Comments
on Jul 20, 2007
Having read the article and what it entails... there are a few things that I wonder.

Did Silicon Knights set a release date for their title?

One thing that I know regarding game development is that one should never set a release date. It has happened numerous times that titles with a planned release timeframe never gets met. (Yet I am now aware of one exception to the rule. ArenaNet thought their Eye of the North expansion to Guild Wars would be ready by 2007's holiday season. Yet it turns out that the release date is Aug 31, 2007. That's a complete opposite of what game titles often go through.)

Another thing I wonder is... since when have releasing engine on a timely manner been mandatory? I side with Epic since bugs can crop up at the most unsuspecting time and can very well delay the engine's release to the licensees. Sometimes engines aren't fully ready yet despite the hardware SDK being already released.

Does SK want an engine that works or do they want a rush job with bugs that has to be worked out?

Someone may want to enlighten me if I am interpreting this entire lawsuit wrong. I just cannot help but think that if Epic doesn't have a finished and working product to show for, it should not be released to licensees regardless. To me, it's always better to have a polished, robust, and finished product to license out than one that still have major bugs needing to work out and may hinder development time.
on Jul 21, 2007
They had a product finished enough to display at E3 and win best of show while their licensee was "forced" to display the buggy and barely functional version of what they were provided by Epic. Forced could be completely false depending on technecalities of the contract but if not this doesn't look good for Epic.
on Jul 21, 2007
If the contract stated that they are to receive a fully functional and working code by a date, then I'll agree that it's Epic's fault for delaying it. But I'm under the impression that Epic just didn't have the kind of programming resources available to tackle two things at once (having UE3 ready for general licensing release and getting GoW ready for E3). Well, we'll know what both side have to say about this when this blows over.
on Jul 21, 2007
It doesn't really matter what Epics resources are, it's up to them to fulfill thier contractual obligations. It will be interesting to see what Epic was actually required to provide. They obviously had a version of the engine running well enough to win best in show. It seems like they just didn't release that well running version to thier licensees. As it is we have only heard one side of the story. It will be interesting to see how this develops.
on Jul 21, 2007
silicone nights kinda blow, but they're owned by MS now which means they have an unlimited supply of $$$ lol. But seriously I cant wait for UT3, especially now that you are going to be able to use PC mods on the PS3 version
on Jul 23, 2007
i can't wait for UT3 IT'S GONNA RULE!!!!!