From technology to politics to video games; these are the random thoughts of a geek with too much time on his hands

For anyone who used computers in the 70s and 80s, there's a chance you were exposed to the Logo programming language at some point in your studies.  It was designed to teach the fundamentals of programming and to illustrate how a computer handled user instructions.  The basic idea was you had a small turtle that would accept simple movement commands to make it draw simple shapes (or complex ones if you were really good).

Logo was a cornerstone of programs designed to teach small children how to program.  However, in recent years it has faded in popularity since it lacks the visual oomph to capture the imagination of most children. 

However, the concept of Logo and its methods for teaching programming concepts live on in a new program from the creators of the LEGO Mindstorms product line which teach basic programming and simple robot construction.  The new program, Scratch, takes the old Logo concept but has you build your programs by putting together "blocks" that perform specific functions.  It takes the often-used idea of describing Object Oriented programming as piecing together Lego bricks, and applies it visually.

Designed for kids 8 and up, Scratch is available free of charge to anyone who wants to take it for a spin.  It's simple and intuitive, but also surprisingly powerful in what it can do.  Ars Technica has a great write-up on the application and links to download. 


Comments
on Jul 24, 2007
This is it! The turtle! I've been looking for whatever this was for YEARS, my 3rd grade class had a few computer sessions with this when we were playing games on the Apple IIs or learning how to type. Thanks!