From technology to politics to video games; these are the random thoughts of a geek with too much time on his hands
Published on April 28, 2008 By Zoomba In Gaming

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So yesterday I went out to my local Best Buy and picked up a copy of Mario Kart Wii for my Nintendo Wii.  Like all Nintendo consoles, it seems my game library is dominated primarily by Nintendo developed titles (Zelda, Mario, Smash Brothers).  So it just sort of makes sense that I'd go out and get the latest Mario Kart game.

Now, I have a confession to make.  In all of the previous Nintendo consoles I've owned (NES, N64, GC, GBA, DS) I've never owned a Kart game (was there even one for the NES?).  Sure I've played them from time to time at parties or at a friend's house, but I've never had enough time to really become proficient at the series.

This also means I don't come to the game with a favorite in the series to compare it to, and can't look at the game and say "Well, the driving physics aren't quite as good as they were on the N64 version, and the item management really needs to go back to the way it was in the DS title..."  So I'm basically as end-user as it gets when it comes to Mario Kart Wii.  So with that in mind, here are my thoughts after a few hours with the game yesterday...

The Wii Wheel

The biggest selling point of the Wii is its implementation of motion-based controls.  While many call it a gimmick, and dismiss it as being a fad, there's little question in my mind that when it's implemented well in a game, it transforms the experience.  Of course, many Wii games so far haven't figured out how to do the controls yet and suffer horribly for it.  Naturally Nintendo developed titles don't have this problem and act as a great example of the new control scheme.

So Mario Kart comes with this plastic wheel thingie that you fit your wiimote into.  You steer your kart as you'd steer your car.  Turn the wheel right, you go right.  Turn it left and you go left.  I know it sounds silly and obvious, but considering the fact that every console racing game to date pretty much relies on you steering your car with a thumb stick, it's worth noting.  After my initial inclination to over-steer wildly, I settled into a much more fluid steering where I turned the wheel only a little bit in either direction.  Once you get used to it, you'll wonder why other games still bother with thumb-stick steering.

I know a lot of people discard the wheel as another gimmick, and you can play the game with a classic GameCube controller if you're more of a die-hard, but I have to say that using the wheel made the game a lot more natural feeling, and fun.  I was steering my car, it's a very visceral connection and improved the game for me.

The Singleplayer

Even though I've played only a few rounds of Mario Kart in my life, I found little that was surprising about the actual gameplay mechanics of the game.  It's arcady, it's cute and silly.  It's fun getting a red shell and smacking the guy ahead of you.  It's fun being Mario, becoming GIANT MARIO and running over Bowser, reducing him to a pancake on the track.

There isn't much radically new here, but that's not a bad thing.  It's a fun game you can pick up, run a few races and put down.  On higher difficulties, the AI does get ridiculously cheap.  Getting hit by 4 blue shells in a row when I have nearly a full lap lead and then finishing 12th is aggravating to say the least.  But that's kind of how the game is designed, to make every race a race anyone could win at any moment.

But really, playing singleplayer is just there to unlock tracks and prepare yourself for the real meat of a kart game... multiplayer!

The Multiplayer

There are two ways to play Mario Kart Wii with your buddies.  Either on a single TV splitscreen, or online via Nintendo WFC.  I played both briefly.  Local multiplayer splitscreen mode lets you play the regular compliment of tracks and game modes with people sitting in the same room.  This is a riot as any local multiplayer game can get down-right silly as you yell and flail at your friends with cries of "Cheap shot!"  "OWNED!" etc.

I played a little bit of the local multiplayer and it was fun.  I can't wait for the next gamer party where we break out Mario Kart.

Now, the new bit here is the online multiplayer component.  Play with people all over the globe and try and earn your place amongst the best in the world.  You can also play with friends in smaller matches.  So it breaks down into really two distinct multiplayer forms;  Random Matchmaker & Play with Friends.

I'll start off the multiplayer gameplay bit talking about actually playing online.  It's great.  Smooth framerates, no lag, and being able to play with friends and folks from all over the world is great.  So when you can't get a local game going, you're never stuck just playing against the AI.  I played an hour or two of multiplayer with some Stardock folks last night and it was a blast.  I also ran a few random-match races and had a great time playing against drivers that knew how to react to what was happening in the game, and not be either handicapped or cheesed by the computer.

For as much fun as the actual gameplay is though, the multiplayer system itself is a nightmare.

Playing With Friends - How The System SUCKS

  1. I hate the Wii friend system. 
    It's shit.  That's all there is to it.  In order to play with a friend you have to both exchange 12 digit Wii Codes. 
  2. When you add someone to your console friends list so you can swap notes etc, it does not auto-add them to games supporting multiplayer. 
    You have to enter their code in AGAIN, and they have to do the same to confirm the match.
  3. When in a "room" with friends to organize a game, there is no chat of any kind. 
    You have a dozen or so pre-defined messages you can select.  There is no option that I found to turn on any sort of free-chat.  This makes organizing a multiplayer game very difficult.  We had to resort to IRC to figure things out.
  4. To "Start" a race from a room, you have to click the "Close" button. 
    WTF?  How does that make any sense?
  5. When in a race with friends, you can not quit. 
    Lets say you're in a race with some friends, and the host picks the wrong race type by accident.  You can't simply back out of the race to the menu and try again.  You can't even quit to the Wii Menu and restart the game.  Until that race set finishes you can not leave the game via any means other than POWERING DOWN THE CONSOLE.  Possibly the single dumbest multiplayer design decision I've ever experienced.

Despite the frustrations in the multiplayer management design, once you're in a race, it's back to pure fun.

Funny enough, the automatic matchmaking system is smooth and painless.  You can quit out between individual races etc.  No muss, no fuss.  Select if you want to play a regional (continent) or world-wide game and the system finds opponents for you and you're off.

Bikes vs Karts

Bikes are new to Mario Kart Wii.  They're a little zippier, take sharper turns and can do wheelie boosts down straightaways.  They're a fun new dynamic to the game, but on the whole they're a pretty pointless addition.  Also, the seem to take considerably less of a beating.  Maybe a truly skilled racer will be able to do wonders with a bike, but for what I've seen, they're a kind of meh addition to the game.

In Conclusion...

Despite severe faults in the multiplayer system, the first day with Mario Kart Wii was a lot of fun.  I get the feeling this will be one of the go-to games when folks are bored and want something quick and easy to play.

And of course there's the Stardock Grand Prix to practice for 


Comments
on Apr 28, 2008
See . . now I *have* to get a Wii.
on Apr 28, 2008

Playing With Friends - How The System SUCKS

I hate the Wii friend system. It's shit. That's all there is to it. In order to play with a friend you have to both exchange 12 digit Wii Codes.
When you add someone to your console friends list so you can swap notes etc, it does not auto-add them to games supporting multiplayer. You have to enter their code in AGAIN, and they have to do the same to confirm the match.
The game can do this semi-automagically, once you're console friends with someone you can go in via the Mario Kart Channel, hit the top option (The one with your Mii on it and your code) and via that choose from your console friends to send Mario Kart-friends invites to. Not entirely automagic, but a lot better than previous Nintendo online games.
on Apr 28, 2008

It may be better than previous games, but when I'm used to things like Xbox Live, and the overall multiplayer experience on the PC, the Wii implementation in general drives me up the wall.

on Apr 28, 2008

Mario Kart Wii is much improved over the poopy Double Dash. I have a DS and the only game I own is Mario Kart...It was cool to see them include some levels from the DS


The motorcycles and the new "tricks" system make this game the best cart of them all!

on Apr 28, 2008
I played several hours yesterday, and I have to disagree with your evaluation of the Wheel. It's crud. Among players with similar skill, the person playing with a gamecube controller will win, period. The wheel doesn't allow the precision driving necessary to truly excell at mario kart. Maybe I'm one of those die-hards, but I play to win.

And I'll have to respectfully disagree with galnova, as well. I never played the DS version, but Double Dash beat MarioKart 64 to pieces. It even beat the original, but not by nearly as much. The original was best at pure driving - there was much less random stuff to avoid. It got to the point where we were too good to have fun anymore; if you made a mistake on the first lap, you knew you would lose, and by about how much.

One of the major complaints I have is that you can no longer see times at the end of multiplayer. Sure, I know I beat Bowser, but I want to know by how much!
on Apr 28, 2008

I agree.  I am also a fan of the wheel. 

 

on Apr 29, 2008

Willy guess what, when you play with the wheel you get a wheel symbol next to your name. That means when you beat people online (you don't even have to come first) you can rub it in with that fact.

Therefore the wheel presents a challenge in itself with its own victory conditions.

on Apr 29, 2008

Well WIllythemailboy, we can agree to disagree...My biggest problems with doubledash are that the jump was taken out and the switching characters while racing. I hated keeping track of who had what special attack but maybe thats just me.

As far as the Wii wheel goes, I played 30+ races online last night and the highest place I came in was 3rd.

I might be done with the wheel. I mean you really have to be INTO that game to win with the wheel. With the GC controller you can just lounge and wiggle your thumb. I wish they would make a Classic Nintendo 64 controller. That was the best for Kart IMHO!

on Apr 29, 2008
Pretty much any other control scheme beats the wheel, IMO. The wheel makes drifting a pain (Nintendo advises to use automatic with it, which means no drift boost). And drift-boosting is pretty much vital to winning.
on Apr 29, 2008
The wheel is harder to play with, hands down. But then again, the wheel is also a lot more fun than the thumb stick. So I respect those who go for the wheel. I predict Wheel vs. Thumbstick wars in the near future.
on Apr 29, 2008
Galnova, I will agree that I won't miss special items that much. Now I can at least pick my character based on weight and personal choice, not on which items they can get.

I may have to buy a Wii of my own so I can play online. My problem is that I don't know how good I am in objective terms. I just know my little brother hands my ass to me every time we play , but then he's good enough to win money at tournaments. We entered an original Smash Brothers tournament (still the best version, hands down). I'm used to losing miserably, so I was quite surprized to come in fifth of about 50 people. My brother won, and one of the other guys we play with got second.
on May 01, 2008

I have played every Mario Kart version with only very little playing time on the DS version and this Wii version while not at the top, its not the worst version - it is one of the better ones.

The wheel is a nice gimmick but I found I just kept losing control or sometimes even turning the wrong way accidentally.  I tried the gamecube controller but also gave the nunchuck and remote a try and this turned out to be my favorite.  For me that works very well and I'm glad there are options for everyone like that.

I wish you could unlock things as multiplayer rather than forced to do it solo.  Its a challenge to play solo, but just unfair that you have to do it first to have all the tracks in multi.  Also that once you open things in 50cc, you then have to open them in 100cc, etc.  It makes for lots of racing, but not the norm as in past titles.

Most of the new tracks I have played are quite good and nice to have the older tracks as well though one of my all time favorites (one of the only good tracks from DD) Daisys Cruiser isn't here.

The online element is superb overall, but agree the chat system is a serious miscalculation.  Super Smash Bros didn't have anything either and Nintendo just is still kinda backward thinking with some of their online ideas.  Still glad to finally be able to play Mario Kart online on my TV.

The only other problem is too often you are in the lead at the end and get hit several times in a row and drop to the back of the pack, frustrating when playing computers who shouldn't be that lucky.

on May 01, 2008
The only other problem is too often you are in the lead at the end and get hit several times in a row and drop to the back of the pack, frustrating when playing computers who shouldn't be that lucky.


This is what the circles I play in call the "random death" factor. Randon, mostly undefendable nonsense put in the game to rebalance the skill levels of players. Driving skill doesn't matter that much when you can have a 10 second lead and get hit with 3 spiny shells and a lightning bolt in the last bit of the race, and come in 12th. Yeah, I've had that happen fairly often. This is why the original had by far the most competitive, skill-based driving mechanics.

It is also why, despite having SSB Melee and Brawl, we still play the original the most. I swear, you spend more time battling the random environmental hazzards than you do your opponents!
on May 05, 2008

I'd give anything for the ability to play ranked games with a more basic set of items (ie- Mario Kart 64 era items including how they operated and their probability of being collected).

I am starting to get really annoyed with the global attack powers, they are twice as annoying now because there is now two of them and not only is there two but they make you drop your items (and when you are first having an item on hand such as a banana or a shell makes a big difference in defending yourself against items most likely to come at you from the 2nd and 3rd place players).

on May 20, 2008

Wii're having a Stardock Grand Prix? Nobody tells me these things

(it's dreamer by the way, I can't change my nick)