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Published on August 29, 2008 By Zoomba In Sins News

Stardock announced today the Gamer’s Bill of Rights: a statement of principles that it hopes will encourage the PC game industry to adopt standards that are more supportive of PC gamers. The document contains 10 specific “rights” that video game enthusiasts can expect from Stardock as an independent developer and publisher that it hopes that other publishers will embrace. The Bill of Rights is featured on Stardock’s website (www.stardock.com) and is on prominent display in Stardock’s booth (1142) at the Penny Arcade Expo.

“As an industry, we need to begin setting some basic, common sense standards that reward PC gamers for purchasing our games,” stated Brad Wardell, president and CEO of Stardock Corporation. “The console market effectively already has something like this in that its games have to go through the platform maker such as Nintendo, Microsoft, or Sony. But on the PC, publishers can release games that are scarcely completed, poorly supported, and full of intrusive copy protection and then be stuck on it.”

Chris Taylor, CEO and founder of Gas Powered Games stated, “This is an awesome framework for the industry to aspire to, and ultimately so that we can provide our customers with the gaming experience that they have wanted for years, and really deserve.”

As an example of The Gamer’s Bill of Rights in action, Stardock instituted a policy of allowing users to return copies of The Political Machine purchased at retail to Stardock for a full refund if they found that their PC wasn’t sufficient to run the game adequately.

“The PC market loses out on a lot of sales because a significant percentage of our market has PCs that may or may not be adequate to run our games. Without the ability to return games to the publisher for a refund, many potential buyers simply pass on games they might otherwise have bought due to the risk of not being certain a game will work on their PC. The average consumer doesn’t know what ‘pixel shader 2.0 support’ means, for instance,” said Wardell.

According to Stardock, the objective of the Gamer’s Bill of Rights is to increase the confidence of consumers of the quality of PC games which in turn will lead to more sales and a better gaming experience.

The Gamer’s Bill of Rights:

  1. Gamers shall have the right to return games that don’t work with their computers for a full refund.
  2. Gamers shall have the right to demand that games be released in a finished state.
  3. Gamers shall have the right to expect meaningful updates after a game’s release.
  4. Gamers shall have the right to demand that download managers and updaters not force themselves to run or be forced to load in order to play a game.
  5. Gamers shall have the right to expect that the minimum requirements for a game will mean that the game will play adequately on that computer.
  6. Gamers shall have the right to expect that games won’t install hidden drivers or other potentially harmful software without their consent.
  7. Gamers shall have the right to re-download the latest versions of the games they own at any time.
  8. Gamers shall have the right to not be treated as potential criminals by developers or publishers.
  9. Gamers shall have the right to demand that a single-player game not force them to be connected to the Internet every time they wish to play.
  10. Gamers shall have the right that games which are installed to the hard drive shall not require a CD/DVD to remain in the drive to play.

Comments (Page 5)
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on Sep 09, 2008

DRM doesn't stop pirating, Spore has a lame DRM SecuROm bs on it and gamers are pissed about it. Even with DRM the game still got pirated and rather quickly too, so DRM in games is pointless.

on Sep 10, 2008

Gurren
DRM doesn't stop pirating, Spore has a lame DRM SecuROm bs on it and gamers are pissed about it. Even with DRM the game still got pirated and rather quickly too, so DRM in games is pointless.

I support no DRM, but don't bother trying to single out Spore. Gamers are pissed about Spore's DRM, but they're also pissed about every other game that has DRM, in the same way. I've got used to it, so I'm not even pissed. Besides, your point about piracy has been made thoroughly, by Stardock.

on Sep 10, 2008

 Man I hope this will get looked at by, well, anyone who make decisions within the industry. Nothing beats a "sales pitch" like "free", but I'm sick and tired of jumping through hoop after hoop whenever I buy a game, sometimes even forced through an invisible hoop without knowing it beforehand. In the meantime someone who aquired it illegally is actually having an easier time getting around to just playing.

 

 Anyway, I'd just like to voice my support and appreciation for this incentive to move forward, and perhaps we'll even see more mutual respect between developers, retailers and customers in the future.

on Sep 10, 2008

Gurren
DRM doesn't stop pirating, Spore has a lame DRM SecuROm bs on it and gamers are pissed about it. Even with DRM the game still got pirated and rather quickly too, so DRM in games is pointless.

 

Rather quickly? It was on most major p2p sites a week in advance of the official release and on some private sites even longer.

 

Down with DRM!!!  Everyone should A-bomb the reviews of Spore (Sorry Wil; you should have stood up to EA or at least let the public know your feelings on DRM prior to the release).

on Sep 10, 2008

I move that an ammendment be added,

 

11. Gamers have the right to resale their license for a fair price.

 

-Gabe, MI gamer

on Sep 10, 2008

And this is different from the rest of the world how exactly? By that reasoning alone you're saying that I should not be allowed to resell any of my things because the original manufacturer does not get a slice of the profit. That's preposterous. 

A common misconception with buying software is the belief that you "own" it. In truth, the developer maintains ownership of said software. You buy the license (permission) to use it. Now, if you buy the disc, the physical disc is your property and you can resell that and the game will still work fine. But the serial is your license to updates and re-download and you don't own that, so it's not yours to re-sell.

And besides, for Stardock, the serial numbers can be equated to warranty on conventional products. It entitles you to support and re-downloads. How many manufacturer's warranties transfer to second-hand users? I doubt you'll find many.

on Sep 10, 2008

One should beable to sell their license to another, just like companies can transfer licenses between themselves.

 

 

-Gabe

on Sep 11, 2008

I did a lengthy inteview with Shacknews last week and they asked what my beef was with single player games that need to call home and I used the example of people working in the armed forces who may not have access to the Internet.

What about those people who can not connect their gaming computers to the internet (for whatever reason) but still need to patch their games due to a release bug?

on Sep 11, 2008

What about those people who can not connect their gaming computers to the internet (for whatever reason) but still need to patch their games due to a release bug?

Like someone above mentioned, they are looking into a way to make patches transferrable to offline PCs.

on Sep 12, 2008

Warranties frequently trasnfer over, though occasionally you need to get the original proof of purchase with it and/or warranty certificate. If I but a car with three years warranty and sell it after two years there's still two years warranty on it.

on Sep 14, 2008

Shipmaster
Ironhandx, my main thing is that they said 1.1 is available only via Impulse and not on the website. Oh and I am worried that they're going to sell the expansions only through Impulse. Does anyone have answers on that?

 

 

They haven't said anything about it not being available on the web site that I've read. Personally I hate all these download managers that various companies try to push on you. The one thats getting to be the least of a pain in the ass to run is steam, just because theres so much content available on it. Of course, that being said, I do own a copy of object desktop and whatnot... and impulse is good for redownloading/installing that stuff after I've formatted . Personally however I always prefer a well-designed web page to any download manager.

 

Oh, forgot to mention. 1.1 is in BETA mode. Hence it is only available through impulse. Once released they'll post it on the web site, same as they've done with every other patch.

on Sep 14, 2008

Oh, forgot to mention. 1.1 is in BETA mode. Hence it is only available through impulse. Once released they'll post it on the web site, same as they've done with every other patch.

This is false. Patches will only be available through Impulse, they will not be released as stand-alone downloads.

As for the expansions, the minis will be Impulse only, but they will box all of them up for retail once they're all done.

on Sep 14, 2008

Annatar11


This is false. Patches will only be available through Impulse, they will not be released as stand-alone downloads.

As for the expansions, the minis will be Impulse only, but they will box all of them up for retail once they're all done.

Why though? I had to use my serial key to register to download from the website so it can't be for piracy issues. I know Stardock's incentive for not pirating is to have the CD key be the only way to download patches but if you make people register like you've done originally, I don't see why you can't continue the current system too.

It's to the point that, while Sins is an amazing game, I would not have bought it if I had known this was how patches were going to be handled. Stardock may claim to lead Anti-SecuRom but from what's happening now, Sins downloading is just as annoying as Spore. I think that changing your download policy now is a bad idea. At least EA had the guts to tell from the beginning.

on Sep 15, 2008

Why though? I had to use my serial key to register to download from the website so it can't be for piracy issues. I know Stardock's incentive for not pirating is to have the CD key be the only way to download patches but if you make people register like you've done originally, I don't see why you can't continue the current system too.

It's to the point that, while Sins is an amazing game, I would not have bought it if I had known this was how patches were going to be handled. Stardock may claim to lead Anti-SecuRom but from what's happening now, Sins downloading is just as annoying as Spore. I think that changing your download policy now is a bad idea. At least EA had the guts to tell from the beginning.

Exactly my point.

I imagine its lazyness more then anything else (Not wanting to spend 5 seconds telling the offline patcher to recompile). They have your money now, what do they care.

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