I've written a few articles in the past about the sci-fi story I'm writing, but it was all pretty random and didn't have any direction. I've put together little pieces of history and explanation over the past few months but never articulated my actual goal. So what appears below is my goal for the universe I'm creating... why I'm writing it and what I hope to get out of it... Lost Galaxy is a universe where humanity faces a number of challenges stretching from it's first reach for the ...
This is another piece in my attempt to craft a sci-fi setting for an RPG/Space Sim a friend of mine is working on coding. This has not been edited for punctuation, spelling, grammar or anything. These are merely some of my design and concept notes. As always, I appreciate any and all feedback given! One of the key gameplay mechanics in LG is going to be the Jump Gate/Jump Drive transit system. The story and history behind the whole system will be fleshed out later. For now, this...
Ok, this is the first part of the history of a sci-fi universe I'm creating for a friend who is trying his hand at game coding/design. When I come up with fictional worlds for RPGs and such, I first invent a history, and as I'm writing that, a lot of the rules and structures of my world sort of end up writing themselves. What I have hear is the very earliest piece of the history written out. From pre-space faring Earth to when they first set foot beyond the boundaries of the solar system. ...
I've always had fun creating worlds. I built up complex worlds in my mind for my lego men to adventure in, I drew out elaborate maps of cities and countries when I was little and daydreamed funny stories or adventures that could have taken places in these places. Later I built MUDs, made complex dungeons for other people to run around in. In recent years I would craft complex stories and histories in my mind to match with events in games like GalCiv 1, or Master of Orion 3 since they lacke...